AI Insights · Timothy · April 2022
Top 5 Superhero Games Performance in Peru for Q1 2022
Discover the performance trends of the top 5 superhero games in Peru during the first quarter of 2022, including weekly downloads, revenue, and active users.
During the first quarter of 2022, the top 5 superhero games in Peru exhibited diverse performance trends across weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared.
Marvel Contest of Champions from Kabam Games, Inc. saw fluctuations in weekly revenue, peaking at approximately $9.8K in late December but dropping to around $3.4K by mid-January. The game experienced a resurgence in early February with revenue reaching $9.3K. Weekly downloads showed a consistent decline over the quarter, starting at 3.4K and ending at around 1.1K. Active users also saw a gradual decrease from 11.9K at the end of December to roughly 8.2K by the end of March.
MARVEL Future Fight by Netmarble Corporation showed a mixed performance. Weekly revenue began at $3.2K and saw a slight dip, maintaining around $1.7K to $2.6K throughout the quarter. Downloads exhibited a significant drop from 4.3K in late December to under 700 by mid-March. Despite this, active users remained relatively stable, fluctuating between 17.4K and 29.8K, closing the quarter at 21.3K.
MARVEL Strike Force: Squad RPG from Scopely, Inc. experienced consistent revenue, starting at $2.6K and dropping to about $1K by mid-March. The game’s downloads were low, peaking at 1.2K in early January and declining to around 400 by the end of the quarter. Active users showed a slight decline from 2.8K in late December to approximately 2.3K by the end of March.
Injustice 2 by Warner Bros. saw steady weekly revenue, starting at $672 and peaking at $2K in mid-February. Downloads remained consistent, averaging around 300 to 500 weekly throughout the quarter. Active users showed a gradual increase from 734 in late December to 1.1K by the end of March.
Mutants: Genetic Gladiators from Celsius online had variable revenue, starting at $2K in late December and fluctuating throughout the quarter, ending at $264 in late March. Downloads showed a slight increase from 541 in late December to 513 by the end of March. Active users remained relatively stable, starting at 3.5K and ending at 3.4K.
These insights illustrate the dynamic performance of top superhero games in Peru. For more detailed analytics and insights, visit Sensor Tower.